San Francisco: a long-awaited Apple Watch Apple Corporation disclosed details, but sell it officially begins in April and its price will start at $ 350.
Apple boasts a masterpiece of digital and smart technology, Apple Watch 'is the simple name of the analyst's watch was called, this powerful and elegant watch with 8 devices than iOS iPhone 6 and iPhone 6 Plus can connect to.
Digital Touch: new sense of touch
San Francisco, Apple CEO Tim Cook said that Apple gave details of watch classic, digital Even Mickey Mouse was designed and developed the Apple Watch Ladies Watch models are designed so that Watch it on modern Apple can receive the call. Tim Cook said by phone from the age of 5 were dreaming of the moment and is now in its interpretation.
Another amazing feature in Apple Watch 'digital touch' through which presses a button to watch your watch your Apple can connect to other friends, your friends will reach the heart and a sketch Polk and Whats App and Facebook is much more powerful.
Watch masterpiece of technology and design meet Apple computer on a chip is smooth, the instructions to install the microphone you can watch, watch battery to charge different but one night it will work up to 18 hours.
Price
is up to the public in April of this year, the latest 'Apple Watch' market will be available in the 'Apple Watch' edition price may be up to 10 thousand dollars.
The three versions of Apple Watch Wi-Fi, GPS, beat note the system, and there are a lot of other apps.
It is reported that Apple not giving permission to NSA to Access or hand over user Data and the CEO want you to know the truth about Apple :)
Earlier it was reported that NSA has all access of iOS users which is now denied by Tim Cook
The Conversation taken From TechCrunch B/w David Muir & Tim Cook
David Muir: “What is your biggest concern — with the surveillance program here in this country?” Tim Cook: “I’ve been pushing very, very hard to open
the books and be totally transparent. Much of what has been said isn’t
true; there is no back door. The government doesn’t have access to our
servers. They would have to cart us out in a box for that. And that just
will not happen. We feel that — strongly about it. But I do want to be
transparent, because I think transparency would help put everything in
perspective.” David Muir: “Do you think Americans, Tim, would be more at ease if you could tell them more?” Tim Cook: “I do.”
The Apple iPad mini 2 having 324 ppi retina display is recently Available for sale in Apple Online Stores.....
Versions:
It has to colors like Grey and Silver Colors in 16 GB to 128 GB Versions in WiFi + cellular.....
Comparison:
The IPAD is quitely cheaper in US and regions as compare to Europe & japan etc...
Price:
The prices are for 16GB Ipad mini 2.
in japan Wi-Fi versions is available $442 As compared to US store where price is quite low only in $339.. the price is $522 in Italy,Netherlands and Germany and the cellular ipad is available for $682 as compared to US $529.. the price is very high in francewith $536 for Wi-Fi and $695 for Cellular..
Shipping:
The 16 GB and 32 GB wifi Models IPAD Shipping is from 1 to 3 business days and upto 5 days for other models....
iOS 7 beta 5 is now out for devs, reportedly more stable
Only a week after beta 4 was released, we welcome beta 5 of the upcoming iOS7. As usual, there is no public changelog, so we are on our own to spot the differences.
Early birds
report they are experiencing a much smoother sailing with this one even
though start-up times are noticeably longer. Also, all settings icons
are now redesigned, along with the in-call icons and the
slide-to-power-off slider (left is new).
The new beta is available as an Over-The-Air update if you use a developer-registered device.
Is this the camera module of the cheaper Apple iPhone 5C?
A supposed image of the camera module of the Apple iPhone 5C
(‘C’ for color), previously referred as iPhone Lite or simply as the
‘affordable’ iPhone, has surfaced and rumors say it depicts an
8-megapixel camera, like the one on the iPhone 5.
The iPhone 5C
was initially expected to be not only a more affordable version of the
current iPhone series, but also one that is less powerful. That might
not be the case and while some speculated the iPhone 5C would get only a
5-megapixel camera, this latest rumors coming straight out of Chinese
IT168, pegs the camera at 8 megapixels and provides an image to prove this.
More
and more evidence points out that the iPhone 5C’s biggest difference
from the current iPhone 5 will be the in the materials used and the
visuals. The iPhone 5C is made out of plastic and comes with colorful
back plates, while the current generation iPhone uses the more premium
aluminum. The new iPhone 5C is also expected to be slightly thicker at 8.2mm and heavier at 130 grams. In comparison, the current iPhone 5 measures 7.6mm thick and weighs 112 grams.
Apart
from that, though, the two devices might be very, very similar. We’ve
already heard whispers about both featuring 4-inch ‘Retina’ displays and
8-megapixel cameras.
Overall, rumors point out that while the
bill of materials (BOM) for the iPhone 5 comes in at between $210 and
$320, the new iPhone 5C would have only a slightly lower BOM price of
$180 to $200. Despite that relatively small price difference, Apple is
expected to sell the iPhone 5C drastically cheaper. The iPhone 5C is
said to retail for between $350 and $400 off contract, while the iPhone 5
prices start at $650.
Apple unveiled its
vision for the future of mobile computing last week and the Internet
erupted. A new feud was born, not between iOS fans and Android fans or
between Apple fans and Samsung
fans, but among iOS users themselves. On one side, a legion of iPhone,
iPad and iPod touch users were fawning over the redesigned software
shown off by Jony Ive and company. It’s a breath of fresh air… it’s
amazing… it’s “positively mind-blowing.” On the other side, iOS 7
was panned. Many longtime Apple fans watched in horror as Apple peeled
back the layers on its new iOS interface, and all the great features
were instantly overshadowed by Apple’s controversial new design. Is iOS 7
a brilliant push forward? Is it a tragedy in the making?
It has been a week since iOS 7 debuted and now that the
rush-into-print, knee-jerk reactions are behind us, let’s take a closer
look at the future of Apple’s mobile devices.
Apple has never created anything that looks like iOS 7 before. Never,
ever. This is important, because many longtime Apple users were
blindsided by the bold new look.
As a company, Apple is known for many things. Design sits somewhere
near the top of the list. Apple’s hardware is gorgeous and unparalleled,
and its software is sleek and beautiful — even when it fails miserably.
As rivals try desperately to catch up and as they spend billions on new
product development, no notebooks are as sleek as Apple’s, no tablets
are as striking as the iPad, and no smartphones are as stunning as the
iPhone.
Apple has been matched or even surpassed by rivals in some areas, but design is not one of them.
So it is easy to see why longtime Apple fans find iOS 7 so jarring.
The look and feel of iOS has been so widely praised over the years that
many people are having trouble letting go. iOS also sparked a
fundamental shift in the way companies design smartphone interfaces. In
fact, one Apple rival loved the iPhone so much it created a 132-page document to help its engineers copy many aspects of iOS pixel by pixel.
But now, many of the core characteristics that defined iOS for six years are gone without a trace. Panic was inevitable.
The dust has settled since Apple took the wraps of iOS 7 last week,
and opinions seem to be leveling out to an extent. Bloggers and pundits
who exploded with rage have since backed up a bit. Starry-eyed Apple
fans who squealed with excitement have calmed down as well. So now, we
can finally all take a deep breath and talk about iOS 7.
At its core, iOS 7 is a fundamental departure from earlier versions
of iOS in terms of user experience. Historically, navigating iOS was
very linear. Open an app, close an app. Open another app, close another
app. iOS 7 is all about layers, however, and I have a feeling that this
is something we’ll see Apple really start to run with in future versions
of its mobile platform.
Navigating iOS 7 is different. Panels open on top of apps and
transparency effects provide a unique visual reminder that other parts
of the OS lie beneath the current view. Apple really built on this
concept, too. For example, each key press on numbers in the new Phone
app or on the lock screen provides a fleeting glimpse of the wallpaper
that sits beneath the app. It’s a very cool effect that does not go
unappreciated, and there many are other small design elements that show
Apple is still a company that sweats the little things.
There are also new transition animations when navigating
iOS. Transitions zoom in and out of icons when opening and closing apps,
adding another element to the layering concept. In iOS 7, everything is
connected. It also has a very bouncy feel to it.
I find that some animations are overly complex though, such as the
transition when closing the task manager, and this makes the user wait a
few extra beats in between functions. Apple is moving in the wrong
direction here — but we’re talking about an early beta so hopefully the
release version will see these transitions get out of the user’s way
much faster.
Apple’s new user interface appears to be quite similar to earlier
versions on the surface, but it is in fact a complete departure from the
UI found in iOS 6 and earlier builds.
Beyond the home screen, which indeed looks much like earlier iOS home
screens, lies a completely redesigned experience. Every single Apple
application has been rebuilt from the ground up, and some apps have
undergone such drastic overhauls that they are barely recognizable.
As had been rumored in the weeks leading up to WWDC, the iOS 7 user
interface is flat. All of the textures and skeuomorphic elements that
have characterized iOS for more than half a decade are gone. But “flat”
is only half the story here.
The interfaces in new Apple apps aren’t just flat, they are
completely different from the apps they replace. Some applications bear
absolutely no resemblance to their predecessors. And even the ones that
carry forward the same basic layouts as older apps, like Messages, have
such a minimalistic new look that the resemblance isn’t always
immediately apparent.
Put it like this: You will have no problem transitioning from iOS 6
to iOS 7. Your parents, on the other hand, probably will. But just as
they did when they first transitioned from a flip phone to an iPhone,
they’ll get over it.
For the most part, iOS is still very logical and easy to use. There
are areas where the interface falls apart a bit, but the “beta 1″ label
says it all — many, many things will change before iOS 7 reaches the
public this fall. In its beta form though, there are some real missteps
in iOS 7 that are pretty shocking. Here’s one example:
Apple, a company defined by design and collective smarts, made a pretty elementary design snafu right on the iOS lock screen.
“Slide to unlock” sits near the bottom of the display on the lock
screen and shimmers, as it always has. But the simple slider button
graphic is now gone. Instead, just beneath the words “slide to unlock,”
sits an arrow pointing upward. Sliding upward doesn’t unlock iOS though.
Instead, this arrow is meant to alert the user to the presence of the
new Control Center, which provides quick access to several settings and
controls. To unlock an iOS device, the user still must swipe from left
to right.
On the surface, this might not seem like a big deal. Think about it
from a new iOS user’s perspective, however — and this is very important,
considering how many new iOS users there will soon be if Apple is indeed prepping a new low-cost iPhone.
You tap the unlock button for the first time on your new iPhone or
iPad, and your attention is immediately drawn to the shimmering “slide
to unlock” directive near the bottom of the display, which is situated
directly above an arrow pointing upward.
You place your finger directly on the words and slide up. Nothing
happens. You try again from the center of the display. Nothing happens.
One more attempt, this time beginning right on the up arrow itself. A
panel of various buttons and sliders appears, but you still can’t find
the home screen.
It’s a stupid mistake. And Apple doesn’t often make stupid mistakes
when it comes to design. It’s akin to placing a traffic sign showing an
arrow curving to the right on a street just before the road ahead curves
to the left.
On the other side of the coin, iOS 7 has many changes that are absolutely fantastic.
While the new OS doesn’t address all of the major complaints surrounding iOS,
it definitely tackles a healthy number of them. Multitasking will
finally be kicked into high gear now that third-party apps can perform
more processes in the background without battery life taking a major
hit, and the new Control Center finally provides easy access to key
settings and utilities.
The updated Mail app has big improvements and searching actually
seems to work now. Safari mobile is much improved as well, with a great
new interface and a unified address and search bar. AirDrop is a great
new alternative to NFC-based file-sharing, the new Notification Center
features are nice (though Apple really took a step backwards by
eliminating the weather widget and replacing it with a text-based
forecast for the current day only), and iTunes Radio is a welcome
addition to Apple’s entertainment portfolio, though there are definitely better options out there for users seeking a more comprehensive solution.
I also love the new task manager UI in iOS 7, which was shamelessly
stolen from webOS. Thumbnails featuring screen captures of each open app
in its most recent state are lined up on the screen. Tapping one will
open the related app and flicking one upward will close the app. As
someone who was a big fan of the webOS platform before HP sent it away
to live on a farm, I think the new multitasking interface is a big step
in the right direction, even though Apple engineers couldn’t be bothered
to come up with their own solution.
But as mentioned earlier, there are plenty of things I haven’t been
able to get past. I find the new icons to be absolutely hideous, for
example. They’re juvenile in all cases and downright ugly in some
instances, and I’m fairly surprised that this is work that left the
drawing board at Apple. I would be embarrassed to have been involved in
their creation. There are also a number of surprising omissions, an
example of which might be the lack of any kind of indication in the
Calendar app on days that have scheduled appointments. I would expect
that issues like this will be addressed prior to launch, however.
And yes, it’s still always sunny in iOS, I’m afraid.
IOS 7 isn’t about today, it’s about tomorrow.
This is important to keep in mind while reading about iOS 7 in the
coming months and while using it yourself beginning this fall. There
might be a “7″ in the name of this software, but it’s really version 1
of Apple’s new vision for the future of mobile. This is the foundation,
and Apple will look to build from here.
Not everyone will like iOS 7 right away. In fact, some people might
never like the changes introduced in iOS 7, wishing instead that iOS
could have stayed the same forever. Of course, we have all seen how well
that worked out for Nokia, BlackBerry and Microsoft.
And the beauty of iOS, of course, is that regardless of how you feel
about all of these changes — many of which are quite drastic — one of
the main things that makes iOS so fantastic remains: There is still a
massive ecosystem of great apps.
Third-party apps are the lifeblood of Apple’s mobile devices, and all
your favorite apps will still exist on your device in iOS 7 as they do
in iOS 6. Many of them will undergo some cosmetic changes as developers
look to mirror iOS’s new design identity, but their core functionality
will live on. Actually, many of them will get even better thanks to all
of the new APIs Apple is making available to developers with iOS 7.
Beyond that, keep in mind as you read about iOS 7 in the coming weeks
that Apple really rushed to get the first beta of iOS 7 out on time.
Apple’s programmers and designers were in such a rush that they couldn’t
even finish the iPad build in time for WWDC. The final version of iOS 7
that ships this coming fall will be quite different from early beta
versions, and you can count on that.
My biggest problem with iOS 7 is the same problem I had with iOS 6, which was the same problem I had with iOS 5: Apple’s mobile platform just isn’t getting any smarter.
A fear I had leading up to WWDC was that Apple might be spending all
of its time and resources on a visual redesign, which could have meant
exciting new features and important enhancements would be few and far
between. Reality ended up being a bit less grim, but Apple certainly did
not strike a balance between renovation and innovation. iOS 7 does
include some important new functionality, of course, but the emphasis
was clearly on design.
What meaningful, innovative functions can iOS 7 perform that iOS 6 could not?
Many Apple pundits keep making the same argument over and over again. Apple
doesn’t have to innovate every year. Apple is the most profitable
smartphone vendor in the world. The iPhone 5 is the best-selling
smartphone on the planet. iOS gets better all the time. And so on.
But how much longer will this argument work before people start to want
more? How much longer will we be happy with the same core feature set
underneath a few new functions borrowed from other platforms?
As I noted, iOS 7 is the beginning of the next chapter in the book of
iOS. This is the foundation that Apple will build on in iOS 8 and
beyond. And truly I hope Apple has some surprises in store for us — some
real innovation — because based on what I’m hearing from well-placed
sources at one of Apple’s biggest rivals, things are about to get pretty
exciting in the smartphone industry over the next few Years...
photos of iPhone 5S front panel show new sensor array
Parts and pieces
of the Apple iPhone 5S have been leaking quite a lot recently. The
latest allegedly comes from an assembly line of a Foxconn subcontractor
that makes the front panel of the next iPhone.
The photos might not be genuine with the workers on the line sleeping on the job and not wearing masks. Alleged photos of iPhone 5S front panel
Still, if they are the real deal, then they show a different
arrangement for the sensors around the earpiece. From what we’ve seen from previous leaks, the front-facing camera on the iPhone 5S will be in the same position, but will use a different ribbon cable.
The hole for the screen seems to be exactly the same, which goes against all the rumors that the next iPhone will have a larger display. Unfortunately this black panel tells us nothing about the potential third color option or a lower-end iPhone model.
Analysts think
a low-cost iPhone might launch before the proper iPhone 5S and the
WWDC, which starts tomorrow might be where it debuts. The event is sure
to bring the next iOS version, but we’re doubtful we’ll see a new iPhone. Source
iPhone 5 with gold and diamonds releases, costs $15.3 million
Stuart Hughes, a
Liverpool-based jeweller had earlier built a diamond iPhone 4, Platinum
MacBook Air and Gold iPad 2. Now, the enthusiast has built an iPhone 5
with gold and diamonds, making it the world's most expensive smartphone. The iPhone with gold and diamonds
According to the designer, the custom made iPhone 5 took him 9 weeks
to build and the complete device has been made by hand. The outside
casing of the smartphone is said to be made up for 24-carat gold, while
the home button consists of 26-carat black diamond.
The Apple logo and the corners of the smartphone are built using the
white diamonds. The device is encrusted with 600 precious stones, out of
which, 53 are housed in the Apple logo at the back. The world's most
expensive smartphone was ordered by a Chinese based businessman, who
owns the black diamond that went into the construction.
The latest iOS 7 concept reveals an enhanced lock screen and connectivity toggles
Apple’s next major version of the iOS has been enjoying quite a
lot of time in the spotlight lately. After iOS 6 was criticized for
lacking real innovation and causing the platform to lose market share,
iOS7 is looked upon to bring Apple back on top of the smartphone game.
While it’s still pretty much a mystery what exactly does Apple have
in store for the next major release of its platform, its fans have come
up with a pretty sweet idea that we wouldn’t mind becoming a reality.The
latest iOS 7 concept we got shows an enhanced lockscreen and improved
notification center and generally looks pretty great.
There are big, complicated games, with guns, cars and
explosions, missions to complete, stories to follow and characters to
remember. Then there are simple games with just one objective where you
have to do one thing over and over again till you get it right. PUK
falls in that latter category.
In PUK, you hit larger circles with smaller circles before the time
runs out. That’s basically all you do. But despite the simple premise,
PUK is fiendishly addictive and one of the best games to have come out
on mobile in recent times. Let’s see what makes it so good.
Title
PUK
Developer
Laser Dog Games Ltd.
Platform
iOS (iPhone only)
Android
Release Date
March 2012
March 2012
Content rating
4+
Everyone
Size
12.3MB
18MB
Price
$0.99
Gameplay
If you thought the gameplay description for PUK (I have no idea how
to pronounce the name) in the previous paragraph was just a gross
over-simplification, you’re mistaken. You really do shoot large circles
with small circles. But there is a certain way of doing it.
In PUK, the screen is divided in two parts. The lower part has the
smaller circles, which I shall refer to as ‘strikers’, whereas the upper
part has the bigger circles, which I shall refer to as ‘bigger circles’
because I can’t think of a better name. Anyway, to shoot the strikers
towards the bigger circles, you have to pull them in the opposite
direction and then release them, which catapults them forward towards
your target. When you pull the striker back, you see a dotted like
appear in front of it, indicating where it would shoot once you release
it. The strikers can only be shot once they are in the lower portion of
the screen.
Each level starts with you having a bunch of strikers at the bottom
of the screen and an equal number of bigger circles above. Your job is
to hit all the bigger circles with the strikers before the time runs
out. Yes, there is a timer for each level and that’s what brings the
tension and excitement in the game. The timer is ridiculously stringent,
which leaves almost no room to dawdle around. You will see the bar near
the bottom of the screen that splits it in two fills up as the timer
runs. If the two ends meet, your time is over and if you still have any
circles left, it’s game over for you and you have to start from the
beginning. On the other hand, if you manage to complete a level before
the timer crosses the first line on the bar, you win a medal for that
level.
There are a 1000 levels in total. Yes, one friggin’ thousand. And the
game doesn’t follow a particular order for the levels, so you get
different levels every time you play. Of course, the levels have varying
difficulty and the game won’t throw the difficult ones at you from the
beginning. But even though it compartmentalizes the levels based on
difficulty and offers them as the game progresses the levels of a
particular difficulty still appear at random so when you replay the
game, which you will be doing quite often, you don’t feel like you’re
playing the same levels again and again.
What makes the game so fun is the sheer addictive nature of the
gameplay. You’d think flinging circles around all the time would get
boring but it doesn’t. The game gives very little time for you to make
your move and the resultant urgency is what makes is to exciting. You
don’t have all the time in the world to line up your shot and you have
to fling as fast as you can. In the initial levels, you don’t even have
to aim properly to hit something. Even if you aim vaguely in the right
direction, the strikers would end up bouncing around and manage to hit something.
As you progress in the game and play more levels, things start
getting more difficult. You often have to guide the strikers around
walls to hit the bigger circles, often by bouncing them off the wall. At
times, you will find just one striker at your disposal, with one on the
screen and you have to hit the second striker with the first so that
the two bounce off of each other and hit the respective bigger circles.
This is where the game goes from mindless flinging to precise shooting.
The timer, however, continues to be strict, so don’t be disappointed if
you don’t manage to get too far in the game even after several tries.
It’s not just you; the game really is frustratingly difficult at times.
The Android version of the game, however, comes with its own set of
frustrations that almost manage to break the game. As mentioned before,
you have to pull the strikers down to shoot them, which are placed at
the bottom of the screen. On an iPhone, this is not an issue. You can
pull your finger close to the bottom edge of the display and even beyond
without worrying about hitting anything (there is no way you’d press
the Home button simply by sliding over it). On Android, this is a pretty
serious problem.
Every Android phone has keys below the screen. Several, these days, have it directly on
the screen. With that in mind, imagine pulling a striker down and then
running your thumb over one of these keys. Depending upon the key you
touch, you could either end up ending the game or landing directly on
your homescreen.
I tested the game on a Galaxy S III, which thankfully has only two
capacitive keys to worry about. While the menu button is innocent as it
has no function assigned, the back button kills the game every time. The
current version of the game has this ridiculous bug where if you press
the Back button while playing, the screen goes black after the current
level is over. That’s it. It just goes blank. Only option after that is
to end and play the game from the beginning.
Out of every five games I played, approximately three ended because I
pressed the Back button. I imagine things would be significantly worse
for those who have the keys directly on the screen, such as the Nexus
devices. I can’t imagine how the game managed to pass through testing
stages with such an enormous oversight. It almost makes the game
unplayable on Android.
There is also one feature in the game where, if a striker manages to
stop in the upper portion of the screen (remember, you can only shoot
them when they are inside the lower portion), you can shake the phone to
move it around a bit, hopefully to hit a bigger circle before the timer
runs out. Either I was doing something terribly wrong or this feature
simply does not work. I shook my phone every way possible when the icon
appeared on the screen and it did absolutely nothing. Several others
have also complained about this, which tells me it’s not me who’s doing
something wrong.
Another bug weird bug in the Android version is that you can’t adjust
the volume once the game starts. Makes me wonder if the developers
actually played the game on an Android device before publishing it.
Graphics and Sound
Along with the gameplay, the audio-visual presentation of the PUK is
another great aspect of it. The game has a very minimalistic visual
design, consisting only of orange and white colors. The screen is
predominantly orange and the circles and text are white. While it does
look very pretty the orange color can get overbearing after a while,
especially on an AMOLED display. The UI animations and design, however,
are very slick.
The music is equally cool. The continuous electronic music hums along
throughout the game, picking up pace just when things start getting
exciting while the movements and attacks of the circles are punctuated
with distorted bass notes. Like the gameplay and visuals, the music
maintains simplicity and minimalism but manages to be superb
nonetheless.
The overall audio-visual design of PUK reminds me heavily of Hundreds.
Incidentally, that game also dealt with circles and had a simple
gameplay style. One would be fooled into thinking the same developer
made both these games.
Verdict
PUK is simple, fun and pretty. At $0.99, it’s also cheap. The Android
version of the game, unfortunately, comes with a major oversight as
part of its feature list but even then the game somehow manages to be
enjoyable. If you have an iPhone then it’s a no-brainer; you have to
play this game. If you have an Android device, I’d suggest you try it
out for a while to see if you can work around the controls otherwise
refund it. Chances are, you probably won’t. Rating: iOS: 9/10; Android: 6/10 Pros: Addictive gameplay, a thousand different levels
to play that appear in a different order every time, minimalistic yet
wonderful audio-visual presentation, inexpensive Cons: Android version has a major design flaw, several bugs and glitches, bright orange theme can get overbearing after a while
Mobile devices such as smartphones and tablets have long been considered the future of computing and a new projection from market research firm Gartner shows just how important the mobile market has become. According to the firm’s estimates for 2013, Apple (AAPL) devices will outsell Windows devices for the first time this year. The estimate takes into account sales of Apple’s iPhones, iPads and Mac computers as well as desktops, laptops, tablets and smartphones powered by Microsoft’s (MSFT)
various Windows operating systems. In 2012, Windows device sales
totalled 175 million units while combined sales of iOS devices and Mac
PCs reached 159 million. As The Financial Times noted, Gartner also projected that tablet sales will overtake traditional PC sales by 2015.
iPhone said to be too pricey for many European shoppers
France Telecom Chief Executive Officer Stephane Richard, head of one
of Europe’s largest wireless carriers, said the increasing frugality of
customers is threatening sales of pricey phones such as Apple’s iPhone,
Bloomberg reports. “We are in a period of changing consumer
behavior,” Richard said this week during an interview at Bloomberg’s
headquarters in New York. There are fewer shoppers in search of the
latest and greatest gadget, and more of them are seeking lower prices on
wireless service, he said.
The shift has been especially severe
in Europe, where more customers are keeping the same phone when they
switch carriers. Amid a slumping economy and mounting competition,
France Telecom has seen prices drop 25 percent over the past three
years, squeezing profit margins and its stock price. Its cheapest plan
now provides unlimited calls and texting and 3 gigabytes of data for
about 20 euros ($26) a month -- about half the price of T- Mobile USA
Inc.’s $50 plan, which is touted as a U.S. bargain.
The
persistent belt-tightening in France and elsewhere in Europe has
decreased the number of consumers who buy the latest phones at top
prices, Richard said. Without a carrier subsidy, the iPhone typically
sells for about $600, making it too pricey for many shoppers, he said.
The change may be felt when Apple introduces its latest iPhone this
year, Richard said. The product’s annual refresh has traditionally drawn
long lines and a frenzy of anticipation since it first debuted in 2007.
“There are fewer early adopters, and probably with the next release of
the iPhone this will be evident,” Richard said. “Selling a phone for
$600 is getting more and more difficult.”
Alleged iPhone 5S prototype pictured, Is it to have a curve shape or Just Rumored?
We received some interesting pictures of what is allegedly a prototype of the next Apple iPhone (5S, perhaps).
While the pictures aren't of the best quality or taken in studio
conditions they do reveal a lot about the pictured smartphone. For one
it sheds off the iconic home button and replaces it with a real
edge-to-edge display (although we can't see the actual screen
underneath).
Then there's the design - it's sloped towards the edges, which
coincides with a patent application from the Cupertino company that was
approved last week.
The sketch from the Apple patent application
However, we have to note that this kind of design isn't typical
of Apple. The company tends to favor more squarish designs, which allow
it to make full use of the space within the smartphone's chassis and
create more compact devices.
Alleged iPhone 5S prototype (click for larger images)
We urge you to take these photos with several pinches of salt as the
device pictured above could either be photoshopped or even digitally
rendered altogether. Even the guy who sent them in couldn't swear by
their authenticity.
There's one scenario that might make sense here - what you are seeing
could be a prototype on which Apple is working. All major manufacturers
consider and test a number of different designs before settling on the
final version. It might also be a case specially designed to conceal
the look of the Apple iPhone 5S, but that seems too much effort - these
dev units are usually simple plastic rectangles.
Twitter updates mobile apps and website, brings Holo UI to Android version
Twitter has updated the Android and iOS version of its mobile
application, along with the mobile version of their website. The biggest
changes are in the Android version, which gets a brand new UI that
follows the new Holo UI guidelines (for most parts).
The new Twitter for Android now lets you swipe horizontally on the
screen to move between the tabs on the top. This means that you can no
longer swipe on an individual tweet to get quick access to tweet
options. Moving between hierarchies is now accompanies by slick sliding
animations where the next screen is stacked above the previous one,
similar to the animation in the stock Android app drawer.
Other major change is the use of the Roboto Light font, although this
wasn’t really the brightest decision from the designers. Although a
good font in general, the Light version is far too thin to render
properly on low-resolution or PenTile displays, especially at smaller
sizes and ends up looking jagged and terribly unreadable. If you have a
high resolution (720p and above) RGB LCD then it should look okay but a
switch to Roboto Regular would be much appreciated.
Another change is that the menu button no longer shows additional
options, which have now been moved to the fourth tab. However, if you
have an HTC device, it would still show the menu button on the screen as
the functionality hasn’t been disabled in the app.
The new app also supports the new cards that were added in Twitter,
where you can see expanded previews for content such as image galleries,
apps and product listings.
The iOS app, on the other hand, got fewer changes, including:
• Faster launch times and general performance upgrades
• “Retweeted by” in Tweet detail is now tappable
• Fix for reply-to-self in conversations
• Fix for bug that prevented undoing retweets in some cases
The iOS app and mobile site also show previews for new content like the Android app.
You can download the Android and iOS apps from the links below, or visit the mobile site from here. Android • iOS
Apple’s hire of top robotics engineer sparks speculation about ‘fantastic’ future projects
Apple’s (AAPL)
recent decision to hire one of the leading engineers behind the Segway
has some people speculating that the company is planning something big
in the realm of robotics. John Morrell was set to become the director of
Yale’s Center for Engineering Innovation & Design, however he
promptly left the prestigious university when offered a position with Apple
last year. Morrell is an expert on the interaction between humans and
machines so it’s more likely than not that Apple wants his help working
on a major robotics project.
“Since Apple discloses very little about upcoming projects, it’s anyone’s guess what Morrell is actually working on,” Ashlee Vance of Business Week explained.
“My roboticist friends think he must be working on something pretty
fantastic to have quit the Yale post. My great hope is that he is indeed
building a robot that transforms health care, or crafting the first
mind-bending consumer 3D printer, or devising something far more
spectacular.”
Morrell’s hiring at Apple has reunited him with other members of the
Segway team, such as former CTO Doug Field. Vance admits, however, that
it’s possible Morrell may have “become just another member of a giant
consumer electronics company.” Most of his former colleagues are said to
be working on Apple’s flagship devices and not some sort of Segway offshoot, while Morrell is believed to be working in the Mac software group.
With its share price plummeting in recent months and more than $130 billion in cash,
Vance suggests that it may be time for Apple to begin investing more in
research and development, especially with “all-stars” such as Morrell
on staff.
“A new TV could be a big win. So could a wristwatch. And since Apple
is so darn secretive, it may once again surprise us all. It’s certainly
possible that Apple has some top-secret skunkworks cooking up amazing
things,” Vance concluded. “It would be a shame if a company with
hundreds of all-stars, such as Morrell, isn’t working on something more
daring than the next gadget. Apple has so much cash on hand and
imagination at the ready that it ought to be able to think up a truly
bold idea worth its effort.”
Apple to announce completely redesigned next-gen iPad in April
12:50 PMApple (AAPL) has long been rumored to be prepping a completely redesigned full-size iPad
that will debut this year, and the new tablet will reportedly be
unveiled at a press conference later this month. A number of well-known Apple bloggers held a public discussion on social site Branch on Tuesday, and they covered a number of topics. Among them were Apple’s efforts to overhaul the user interface in iOS 7
and the company’s plans to unveil its next-generation iPad during a
press conference this month. Earlier reports suggested that Apple will
release a redesigned iPad this year and images of a purported rear shell from the fifth-generation iPad leaked in January, revealing a new design resembling Apple’s smaller iPad mini tablet. Via
The user interface that helped make Apple’s (AAPL) iPhone and iPad
the most popular devices in their respective categories may be getting a
major overhaul after six years on the market. The look of Apple’s
mobile UI has remained essentially unchanged since it was first unveiled
in January 2007, and its simplicity sparked a big shift in the look and
feel of smartphone software. Now, according to Apple watcher John
Gruber, the mobile platform will get its first overhaul since its debut
when Apple takes the wraps off iOS 7 this summer.
While discussing Apple executive Jony Ive and the upcoming iOS 7
software, Gruber wrote that Apple’s next major iOS release will debut a
“rather significant system-wide UI overhaul.” Details are few and far
between, though Gruber noted on Daring Fireball
that his sources indicate iOS 7 will lose some of the graphical texture
that currently characterizes many areas of the operating system.
Apple is expected to unveil iOS 7 at its annual WWDC conference this summer.
Tim Cook apologizes for iPhone warranty troubles in China
Apple CEO Tim Cook Apologizes for China Service
Apple Inc (AAPL). Chief Executive Officer Tim Cook
apologized for the company’s iPhone warranty and repair policies in
China after receiving criticism from state-run media over customer
service in its second-largest market.
The Oriental Pearl Tower, right,
stands behind the Apple Inc. logo displayed at one of the company's
stores in the Pudong area of Shanghai. Photographer: Tomohiro
Ohsumi/Bloomberg
April 2 (Bloomberg) -- Ashok
Kumar, an analyst at Maxim Group LLC, talks about Apple Inc.'s business
outlook in developing markets.
Apple Chief Executive Officer Tim Cook apologized for the company’s
iPhone warranty and repair policies in China after receiving criticism
from state-run media over customer service in its second-largest market.
Kumar also discusses the patent dispute with Samsung Electronics Co. He
speaks with Susan Li on Bloomberg Television's "First Up." (Source:
Bloomberg)
The Apple Inc. logo is displayed
at the company's store in the Wangfujing area of Beijing, China, on
March 12, 2013. Photographer: Tomohiro Ohsumi/Bloomberg
“We recognize that we have much
to learn about operating and communicating in China, but we want to
assure everyone that we bring the same deep commitment and passion to
China as we do to any other part of the world,” said Tim Cook, chief
executive officer of Apple Inc. Photographer: David Paul
Morris/Bloomberg
Apple, in a change in
practice, will offer full replacements of older iPhones experiencing
problems, Cook said in a letter posted on the company’s Chinese website.
Apple also vowed to improve training, customer service and monitoring
of stores authorized to sell its products in China. The stock fell 3.1
percent yesterday, its biggest decline since Jan. 24.
“In the
process of studying the issues, we recognize that some people may have
viewed our lack of communication as arrogant, or as a sign that we
didn’t care about or value their feedback,” Cook said. “We sincerely
apologize to our customers for any concern or confusion we may have
caused.”
The letter underscores China’s
importance to Apple, whose stock has fallen in the past six months amid
concerns about slowing sales and profit growth. The country, which is
Apple’s biggest market after the U.S., accounted for $22.8 billion in
sales in fiscal 2012, and the company sold more than 2 million iPhone 5
models in the first weekend it went on sale there.
“We have tremendous respect for China,” Cook said. “Our customers here will always be central to our thoughts.”
Apple (AAPL)
fell to $428.91 at the close in New York yesterday. The shares have
dropped 19 percent this year, compared with a 9.5 percent gain for the
Standard & Poor’s 500 Index.
‘Apple’s Arrogance’
The
apology follows criticism from Chinese media outlets of Apple’s
customer service and warranty policies. State broadcaster China Central
Television criticized the company’s practices on Consumer Rights Day.
The People’s Daily, the official newspaper of the Chinese Communist
Party, followed with articles, including a March 27 commentary that said
“Destroy Apple’s ‘Incomparable’ Arrogance.’” The central government
also said it planned to increase scrutiny of contracts with electronics
makers, the official Xinhua News Agency reported.
“I want to say
that it is completely normal for the Apple company to apologize to
Chinese consumers, and I think such act is commendable,” Hong Lei, a
spokesman for China’s Foreign Ministry, said during a briefing in
Beijing today.
‘Deep Commitment’
The negative reports
focused on complaints that Apple repaired broken iPhones instead of
replacing them and that warranties weren’t sufficiently long. While
Apple said 90 percent of customers had been satisfied by fixes it had
been making, the company also said it would replace those handsets with
new ones and offer extended warranties.
“We recognize that we
have much to learn about operating and communicating in China, but we
want to assure everyone that we bring the same deep commitment and
passion to China as we do to any other part of the world,” Cook said.
The
same CCTV report also targeted Volkswagen AG, saying customers reported
abnormal vibrations, loss of power and sudden acceleration in models
fitted with a direct-shift gearbox. Europe’s largest automaker subsequently announced a recall.
Last year, France’s
Carrefour SA shut an outlet in central China after CCTV reported it had
falsely labeled meat sold at the store. The world’s second-largest
retailer sold regular chicken as premium for higher prices, according to
the report.
“State media has been picking on foreign companies really too much lately,” said Shaun Rein, managing director of China Market Research Group in Shanghai. “This isn’t good for foreign investment.”
HP’s Lesson
While
Apple’s sales have been growing in China, it still lags behind
smartphone competitors in the country, where the average consumer earns
less than $600 a month.
The company is in sixth place, according to market researcher IDC, trailing competitors including Samsung Electronics Co. and Lenovo Group Ltd. (992),
which offer devices in a range of styles and prices. The iPhone also
isn’t being sold by the country’s largest wireless carrier, China Mobile Ltd. (941)
“At
a minimum, these attacks put a wrench into Apple’s ability to strike a
deal with China Mobile to open opportunities further in China,” Glen
Yeung, an analyst at Citigroup Global Markets Inc., wrote in a research
report. He has a neutral rating on the shares with a $480 target price.
Apple is trying to avoid the fate of Hewlett-Packard Co. (HPQ),
which saw its share of the personal computer market drop by 50 percent
in China after it was the subject of media criticism, according to
Yeung. If Apple’s market share fell by that much, it could result in
$13.1 billion in lost sales, Yeung said.
Jobs Apology
Cook’s
letter marks his second public effort to make amends with customers. He
also apologized for the company’s mapping software in September after
it was faulted for misguided directions and inaccurate landmark
locations.
Apple has apologized for policies related to the
iPhone before. Following the first iPhone release in 2007, co-founder
Steve Jobs offered users rebates and an apology because early customers complained about a price cut two months after it went on sale.
In
2010, Jobs apologized and gave out free cases to customers because of
antenna defects for the iPhone 4. After Consumer Reports and other
publications showed the device would lose its signal if held a certain
way, Jobs called a rare press conference to explain the issue.